So we'd always require a not-so-common solution or file format. If this is implemented, however, it should be implemented in an external tool or lib, not necessarily as part of the emulator (for a couple of reasons).Ī technical implementation for streaming using standard package formats (such as zip) is extremly bad for Xbox as we need a format which can compress block-wise. My strategy to remove / drop this data losslessly only works for older games, until someone finds a critical flaw in RC4-drop-2048 (which is unlikely). The posted Xbox 360 guide drops this data, as I previously mentioned. The major exception is the security / padding data, but that has a high entropy, so it won't compress at all. I'd assume they compress worse than Playstation 2 games. Almost all games will already be compressed. Note that the Xbox had compressed audio and WMV support. It employs a lossy compression for Xbox 360 images (which is about what we'd have to do for Xbox) which could possibly even render your backups unplayable in accurate LLE.Ī more recent post on reddit also compares some compression formats (which also tests what I've suggested in my response, seperating compression from the emulator). I'll add some more thoughts here for completeness.įirst, in addition, I'd say that the original article is extremly misleading. As this issue was also posted on the XQEMU, I've responded there.
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